As a skilled game artist and designer, I am committed to bringing captivating worlds and memorable characters to life. With a strong background in both art and design, I am able to integrate technical expertise and creative vision to create immersive gaming experiences. From concept art and character design to level creation and game mechanics, I am dedicated to every aspect of the game development process.
With over four years of experience in game design using Unity and Unreal Engine, I bring a wealth of expertise to the table. Proficient in the Adobe Suite, I wield its tools adeptly to create stunning visual assets. My skills extend to 3D modeling and animation, where I excel in both Blender and Maya, enabling me to breathe life into characters and environments. A strong understanding of rigging in Blender further enhances my capabilities in character animation. Communication and collaboration are at the core of my approach, complemented by leadership skills that foster effective teamwork. Committed to continuous learning and improvement, I relentlessly pursue excellence in my craft, ensuring that I remain at the forefront of game development innovation.
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