MY GAMES

MY GAMES

Trewel Towers on Itch.io

Trewel Towers is a VR Tower defence game where you use your arsonel of diffrent woapons and towers to defend the keep from an incoming goblin invasion.
My Role: Art Lead/ 3D Artist/ UI artist

Color Shooter on itch.io

A 3D puzzle shooter where you must navigate an empty envirenment as you fill it with color to use diffrent abilities and traverse the world.
My role: Artist/ Level Designer/ Lead Designer

Neon Flip on Itch.io

Neon Flip is a 2D/ 3D platformer where you must switch between perspectives to naviate a winding neon voxel world
My Role: Artist/ Level Designer/ Lead Designer

Cable Management on puzzlescript.net

A limited maze like puzzler where you need to plug in different colored cables in a variety of diffrent levels that will leave your brain tangled
My Role: Mono Dev

Null/Void on Itch.io

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Splashin Sumo on Itch.io

Experimental Control game where you use cups of water to control a sumo fighter in a n intence and wet battle
My Role: Mono Dev

PIXEL ART

PIXEL ART

PAINTINGS

PAINTINGS

3D ART

3D ART

KEY SKILLS AND
SPECIALTIES

KEY SKILLS AND
SPECIALTIES

   With over four years of experience in game design using Unity and Unreal Engine, I bring a wealth of expertise to the table. Proficient in the Adobe Suite, I wield its tools adeptly to create stunning visual assets. My skills extend to 3D modeling and animation, where I excel in both Blender and Maya, enabling me to breathe life into characters and environments. A strong understanding of rigging in Blender further enhances my capabilities in character animation. Communication and collaboration are at the core of my approach, complemented by leadership skills that foster effective teamwork. Committed to continuous learning and improvement, I relentlessly pursue excellence in my craft, ensuring that I remain at the forefront of game development innovation.

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